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Upgrades

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Upgrades enhance the functionality of your ship and its performance in the field. There are three categories of upgrades:

  • Components, which use specific slots on the ship and provide additional functionality.
  • Sections, which do not use a slot and offer basic functionality like sailing and healing. Unlike components, these do not transfer between ships.
  • Shipwide, which are special bonuses.

List of weapons[edit | edit source]

Components[edit | edit source]

Name Slot Description Cost
Harpoons.png Harpoons Harpoons When fired these embed themselves into the opposite ship. Enemy cannot move further away than CLOSE range until ropes have been cut or disconnected.

Maximum Range: CLOSE

50
Chain-Link Harpoons When fired these embed themselves into the opposite ship. These Harpoons have strong chain links meaning they take a long time for enemy crew to cut them loose.

Maximum Range: CLOSE

Crow Nest 1.png Basic Crow's Nest Crow's Nest A Basic Crow's Nest provides greater visibility on the enemy ship and crew compared to not having one. It also reveals a greater area of fog of war in exploration mode.
Crow Nest 2.png  Advanced Crow's Nest Provides maximum visibility on the enemy ship and crew in combat. Reveals more fog of war in exploration mode. 100
Hull Armor.png Hull Armour Armor Partial Armour-Plating that reduces hull damage by 10% 100
Heavy Hull Armor.png Heavy Hull Armour Full Armour-Plating that reduces hull damage by 20% 150
Net Launcher Can nullify incoming cannon barrage.
Spikes 1.png Hull Spikes Spikes Metal spikes that are added to the sides of the ship, increasing the damage caused when ramming. Also causes damage to enemy ships when they ram you.
Spikes 2.png Heavy Hull Spikes Large metal spikes that are added to the sides of the ship, causing high damage when ramming. Also causes damage to enemy ships when they ram you.
Icebreaker.png Icebreaker Bow Allows ship to navigate through special terrain. Receives no damage when sailing through Arctic iceberg fields.
Lifeboat.png Lifeboat Lifeboat Crew can flee to Lifeboat when ship is destroyed. Unlocks when Hull reaches zero health, or Water Gauge is full.
Winch.png Winch Winch Hand-operated Winch that pulls crew that have been knocked overboard.
Automatic Winch.png Automatic Winch Automatic Winch that pulls in overboard crew without the need for crew to operate the winch. 100
Water Pumps.png 

Water Pumps

Water pump Hand-operated Pumps that allow crew to drain water from the ship.
Automatic Water Pumps Automatic Pumps that drain water from the ship without the need for crew to man them.

Sections[edit | edit source]

Name Description Cost
Helm Level 1 Controls the ship's manoeuvre recharge rate. Ship cannot move if Helm is destroyed or unmanned.
Helm Level 2 Helm Level 2 improves the ship's manoeuvre recharge rate. Ship cannot move if Helm is destroyed or unmanned. 75
Masts Level 1 Controls the ship's speed. Ship cannot move if Sails are destroyed.
Masts Level 2 A third sail is added, improving the ship's speed. Ship cannot move if Sails are destroyed. 90
Sick Bay Level 1 Places the Surgeons Table, where crew can heal themselves when commanded to do so.
Sick Bay Level 2 Crew can heal themselves at a much faster rate. 60

Shipwide[edit | edit source]

Name Description
Bottomless Rum
Flame-Resistant Deck
Harpoon-Proof Deck
Lucky Hull
Pre-loaded Cannons
Reinforced Deck
Repairable Hull
Scavenger Crew
Sniper Scopes
Solid Construction
The Last Chancer
Upgraded Kitchens
Water Compartments