Weapons

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Weapons are the primary methods of negotiating your way through the high seas of Abandon Ship.

Types of weapons[edit | edit source]

Abandon ship has multiple types of weapons, each having a distinct tactical niche
  • Deck guns are good long-range weapons for sniping distant targets, like enemy crewmen.
  • Broadside cannons are effective at dealing damage mid-range.
  • The mortar is another long range weapon, excellent at setting fire to the target ship.

List of weapons[edit | edit source]

Name Type Range Effect Cost
Cannons
Cannon Roundshot.png

Roundshot

Cannon Unlimited Popular Cannon due to its versatility.
  • Moderate Hull and Section Damage.
  • Low damage to Crew.
  • Very low chance of causing Hull Cracks.
100
Canister Shot Close Cannon geared towards taking out Crew.
  • Causes Moderate damage to Crew.
  • Zero damage to Hull and Sections.
Cannon Doubleshot.png

Double-Shot

Close Short range Cannon that fires double the projectiles.
  • High Hull and Section Damage.
  • Low damage to Crew.
Cannon Flamethrower.png

Flamethrower

Close The shorter the range on this Cannon, the better it is at starting fires.
  • At CLOSE range causes low Hull, Section and Crew damage and can start fires.
  • At BOARDING range causes no damage but is guaranteed to start fires.
Cannon Flaming.png

Flaming

Unlimited Roundshot Cannon that can cause fires to start.
  • Low damage to Hull and Sections.
  • Low damage to Crew.
  • Moderate chance of causing Fires
Cannon Hull Cracker.png

Hull Cracker

Unlimited Roundshot Cannon that causes Hull Cracks.
  • Low damage to Hull and Sections.
  • Low damage to Crew.
  • Moderate chance of causing Hull Cracks.
120
Cannon Lobber.png

Lobber

Unlimited This Cannon is more powerful the further the distance it is fired.
  • Low Hull, Section and Crew damage at closer ranges.
  • High damage at MID range.
  • Massive damage at FAR range.
Cannon Section Damager.png

Section Damager

Unlimited Cannon that trades high Section damage for no Hull Damage.
  • High damage to Sections.
  • Very low damage to Hull.
  • Low damage to Crew.
Cannon Sureshot.png

Sureshot

Unlimited Sureshot Cannon prioritizes accuracy over damage.
  • High accuracy, especially at FAR range.
  • Low damage to Hull and Sections.
  • Low crew damage.
Swivel Guns
Swivel Bar Shot.png

Bar Shot

Swivel Gun Unlimited Barshot is built to stop enemy movement, so you can dictate the battlefield.
  • No Section damage but stops ALL manoeuvres for a short duration.
  • Can be targeted at Sails only.
Swivel Chainshot.png

Chain-Shot

Unlimited Two metal balls joined by chain, highly effective against Sails.
  • Does Massive damage to Sails.
  • Can be targeted at Sails only.
Swivel Grapeshot.png

Grapeshot

Close This anti-personnel Swivel Gun fires a wall of small projectiles at enemy crew.
  • High Crew damage within area of effect.
  • No Hull or Section Damage.
Swivel Sniper Rifles.png

Sniper

Unlimited Sniper Rifles are designed to cause maximum damage to single crew.
  • Massive Crew damage.
100
Swivel Suppression.png

Suppression

Close Swivel Gun designed to knock enemy crew to the floor and stun them.
  • Stuns Crew in area for short duration.
  • No Hull, Section or Crew Damage.
Swivel Tackler.png

Tackler

Unlimited A long range swivel gun designed to target and stun individual crew.
  • Knocks individual Crew to the floor but doesn't cause any damage.
  • Has a chance of knocking Crew overboard.
90
Mortars
Mortar Acid.png

Acid Bomb

Mortar Unlimited An acid-filled Mortar shell that damages crew in the area, stopping them from entering until the effect has passed.
  • Area of effect lasts for a short duration.
  • Crew in area of effect are damaged over time.
100
Mortar Fire.png

Fire Clusterbomb

Mortar shell breaks apart mid-air into several smaller Fire-causing projectiles.
  • No Hull Damage.
  • Low Section and Crew Damage.
  • Moderate chance of causing Fire.
Mortar Hull Cracker.png

Hull Cracker Clusterbomb

Mortar shell breaks apart mid-air into several smaller Hull Crack-causing projectiles.
  • No Hull Damage.
  • Low Section and Crew Damage.
  • Moderate chance of causing Hull Cracks.
Mortar Hull Destroyer.png

Hull Destroyer

Mortar shell punches through deck and explodes inside the ship.
  • Causes a single Hull Crack
  • Massive Hull damage.
  • High Section and Crew damage.
Mortar Standard.png

Mortar

Mortars fire up, landing projectiles onto the enemy below.
  • High Hull and High Section Damage. Moderate Crew Damage.
  • Very low chance of causing Hull Cracks and Fires.
Mortar Ship Smasher.png

Ship Smasher

Mortar shell hits the ship with such a force that it triggers a 'Brace for Impact' test.
  • High Hull, Section and Crew damage.
  • Creates a single Hull Crack
  • Causes a 'Brace for Impact' test.